by Connor Courtien, RDPFS Intern
The California State University, Northridge (CSUN) Assistive Technology Conference, the largest meeting of its kind in the world, serves as a forum for experts in the field to share latest developments and insights to improve accessibility. In a talk given at the 2023 conference in March, Andy Wu and Mark Barlet from AbleGamers, a nonprofit group, discussed their work in improving accessibility across the video game industry, noting where gaps remain. Here are highlights:
-“Games are important for society, but they’re uniquely important for those with disabilities,” said Barlet, discussing the power of games in facilitating experiences not available in a person’s physical space.
–Accessible Player Experiences (APX) are those that follow specific design patterns to build video games with accessibility in mind from the ground up. Created through research done in part by AbleGamers, these design patterns have been used in many modern games. God of War Ragnarök, an example Barlet cited, has been widely acclaimed for its accessibility features and used APX design in its development. More on APX can be found here.
-“We view AbleGamers as a combination of being able to use a game’s settings and the hardware to support a person,” said Wu, describing their Peer Counseling program, where professionals, all of whom identify as having a disability, build custom controllers and assistive technology to meet an individual’s gaming needs. Barlet explained that “Peer, for us, is a disabled player helping another disabled player.”
-“My profoundly visually-impaired friends have largely been left out of gaming, but the rise of spatial audio… the expiration of several patents that have allowed game developers to pick up spatial audio much more affordably… the APX training, talking about this, we’re seeing game companies really start focusing on these auditory-scapes, and these adaptations that are allowing more and more profoundly visually-impaired people to enjoy games,” Barlet noted about the next big break for accessibility in the video game industry.